LL Super Vegeta Abilities

02/13/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

LEGENDS LIMITED Super Vegeta takes the stage with a Unique Gauge that grants immense offensive power when fully charged!

■Strength #1: Powerful abilities when entering and remaining on the battlefield!
・When Vegeta enters the battlefield, all enemies will be inflicted with 2 substitution counts!
 And the best part? There is no limit on the number of times this effect can be activated!

・Huge boost to next Strike Arts damage inflicted!
 After inflicting extra substitution counts and restricting their ability to switch characters, it's your chance to really wallop your opponent!

・For every three counts that pass while Vegeta's on the battlefield, you'll recover health and Ki and get a boost to damage inflicted!
 Use that extra power to try and deal some huge damage!

■Strength #2: Amazing offensive and defensive power when the Unique Gauge is full and an impressive Main Ability!
・When the Unique Gauge is full, a range of offensive and defensive effects will activate!
 For offense, Arts Card Draw Speed will be increased to +2 and the enemy's special cover changes will be nullified!
 For defense, own unfavorable elemental factors will be nullified and the enemy's Special Move, Ultimate, and Awakened Arts, along with their Rising Rush and Main Ability, will all be sealed, meaning their ability to attack you will be severely limited!

・When you use the Main Ability you'll charge your Unique Gauge by 50% and recover your Vanishing Gauge by 100%, and draw an Ultimate Arts Card!
 Make use of your Vanishing Gauge to take a combo from your opponent, and when the Unique Gauge fills up, return the favor with some serious firepower!

Show the world the power of the once again self-assured, newly ascended prince of all Saiyans with LEGENDS LIMITED Super Vegeta!

 
Element: RED
Character Tags: Vegeta Clan, Saiyan, Super Saiyan
Episode: Cell Saga (Z)

Main Ability

This Main Ability allows you to draw an Ultimate Arts Card, significantly charges the Unique Gauge, and recovers your Vanishing Gauge!
This ability will allow you to turn the tables even if you've had your Vanishing Step taken from you!

Draw the Ultimate Arts Card "Final Destruction" next.
Restores own health by 25% and Ki by 50.
Charges own Unique Gauge by 50%.
Restores own Vanishing Gauge by 100%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1.

Requirements: 25 timer counts must elapse.

Z Ability

You'll buff "Tag: Vegeta Clan" and "Episode: Cell Saga (Z)" characters with Z Ability Ⅱ!
What's more, with Z Ability Ⅲ you'll also buff "Tag: Saiyan" characters and raise "Tag: Vegeta Clan" characters' base Blast Defense!

Ⅰ: +22% to "Tag: Vegeta Clan" base Strike Attack & Defense during battle.
Ⅱ: +26% to "Tag: Vegeta Clan" or "Episode: Cell Saga (Z)" base Strike Attack & Defense during battle.
Ⅲ: +30% to "Tag: Vegeta Clan", "Episode: Cell Saga (Z)", or "Tag: Saiyan" base Strike Attack & Defense and +15% to "Tag: Vegeta Clan" base Blast Defense during battle.
Ⅳ: +38% to "Tag: Vegeta Clan", "Episode: Cell Saga (Z)", or "Tag: Saiyan" base Strike Attack & Defense and +18% to "Tag: Vegeta Clan" base Blast Defense during battle.

Strike

This Strike Arts provides Blast Armor, so you can charge in without having to worry about the enemy's Blast attacks!
You'll also greatly reduce your opponent's Ki on hit!

Strike (Impact)
Reduces enemy Ki by 30 on hit.
*Blast Armor when charging forward.

Blast

Just like Vegeta's Strike Arts, this Blast Arts will also greatly reduce your opponent's Ki on hit!

Blast (Impact)
Reduces enemy Ki by 30 on hit.

Special Move

The Special Move destroys all of your cards on activation, and your Special Move damage inflicted will increase depending on how many were destroyed!
If more than one card is destroyed, you'll also recover Ki!
Keep a close eye on the battle conditions to find the best time to use this Special Move!

Deals massive Impact damage.
Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 10 timer counts upon activation.
Destroys all of your own cards upon activation.
Applies the following effects to self based on the number of Arts Cards destroyed:
0 Cards: +30% to Special Move damage inflicted for 3 timer counts.
1 Card: +40% to Special Move damage inflicted for 3 timer counts and restores Ki by 30.
2 or more Cards: +60% to Special Move damage inflicted for 3 timer counts and restores Ki by 50.
*Blast Armor when charging forward.

Special

This Special Arts recovers Ki and charges the Unique Gauge!
Make good use of it to charge your Unique Gauge in no time!

Plus, you'll destroy two of your opponent's cards, so you'll be able to suppress their attacks and buy yourself some time!

Randomly draws 1 new card.
Restores own Ki by 50.
Charges own Unique Gauge by 20%.
+15% to damage inflicted for 15 timer counts.
+15% to own Health Restoration for 15 timer counts.
-15 to the next own Special Move Arts cost (cannot be stacked).
Randomly destroys 2 enemy cards.

Ultimate

With this Ultimate Arts, you can nullify your opponent's Endurance effects!
When the Unique Gauge is full, you'll get a further buff to damage inflicted and reduce your opponent's damage reduction effects! Make sure to use Vegeta's Main Ability well and fill up the Unique Gauge before using this Ultimate Arts!

Deals massive Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

[If Unique Gauge is full]
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

Unique Ability 1

One defining feature of this Unique Ability is that it allows you to inflict all enemies with substitution counts each time you enter the battlefield an unlimited number of times, along with a 50% increase to the next Strike Arts damage inflicted!
Restrict your opponent's ability to switch out characters and really let them have it!

Also, for every three timer counts that Vegeta is on the battlefield, you'll recover health and Ki and your damage inflicted will increase!
You can also increase your opponent's Arts Costs to impede their ability to attack you and buy yourself time so you can unleash some devastating damage!

Not to mention, all enemies' Arts Power will be decreased and your allies' substitution counts will be lowered when your opponent switches characters! Depending on the situation, it may be better to keep Vegeta on the field to fend off the enemy, or switch to a different character!

Applies the following effects to self when battle starts:
Charges Unique Gauge by 30%.
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

The following effects occur when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
+50% to the next Strike Arts damage inflicted (cannot be stacked).
Inflicts all enemies with 2 substitution counts.

Also applies the following effects to self if there are 2 defeated battle members:
Restores health by 20%.
Charges Unique Gauge by 50%.

The following effects occur every 3 timer counts while this character is on the battlefield:
Restores own health by 3% and Ki by 20.
+20% to damage inflicted (up to 60%).
Effect resets after character switch.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.

The following effects occur when enemy switches characters while this character is on the battlefield:
+15% to damage inflicted for 10 timer counts.
Shortens allies' substitution counts by 2 (activates five times).
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

Unique Ability 2

Super Vegeta has a special cover change against Strike Arts attacks!

The Unique Gauge will rapidly charge when Vegeta remains on the battlefield!
When it's full, multiple powerful effects will activate! Your draw speed will increase and the enemy's special cover changes will be nullified!
Alongside the effect from Unique Ability 1, your Arts Card Draw Speed will be increased by two whole levels!

When it comes to defense, Vegeta's unfavorable element factors will be nullified and the enemy's Special Move, Ultimate, and Awakened Arts, plus their Rising Rush and Main Ability, will be sealed, allowing you to impede their ability to attack you!

When returning to standby, the Unique Gauge will be reduced to zero and allies will recover Ki and get a buff to damage inflicted, meaning you'll be able to make the character you switch out Vegeta for more powerful!
If the Unique Gauge was full, Vegeta's health will be restored by 10% and substitution counts will be reduced by 4!

When the Unique Gauge is full, both offensive and defensive effects will activate, so try to get it charged fully as soon as you can!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Rapidly charges own Unique Gauge while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Restores own Vanishing Gauge by 100% (activates three times).
Nullifies own unfavorable Element factors for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Seals enemy's Special Move, Ultimate & Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.

Also applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

Resets own Unique Gauge to zero and the following effects occur when this character is switched to standby:
Restores own health by 10%.
Restores ally Ki by 20.
+20% to damage inflicted by allies for 15 timer counts.

Also applies the following effects to self if Unique Gauge had been full:
Restores health by 10%.
Shortens substitution count by 4.